Selling Hope: What Internet Malls and Software Have In
Common (And How Not To Go Broke Betting on Either)
As you read these lines, a whirl of commercial activity is
taking place in hotels throughout the United States. This
is where much of the Web money is being made, with
salespeople trained to sell the dream.
They are selling Web software and Internet Malls. Most of
all, they are selling hope.
In one room are the people selling software, the promise of
what their software will mean to your life. The only thing
you have to do is figure out how to work with your computer.
Make it productive with their software, and your future is
limitless.
In the next room is a seminar for an Internet Mall. These
people tell you that you do not need a computer to profit
from the Web. If you just join their dream of becoming the
Number 1 shopping place online, your future is limitless.
One sells a future based on computers, the other sells a
future without a computer. Understand this and you
understand the two main hopes driving the growth of the Web:
- I hope I can figure out how to use my computer
productively enough so that eventually I do not waste all my
time figuring out new software. Incidentally, I would
eventually like to start making a living doing this,
although I understand I must spend years of my life in a
musty garage fulfilling the dream. That's okay, I have a
garage.
- I hope I never see another computer in my life.
People do not want more computers, software, or information.
They want time. Let's walk through these two seminar hotel
rooms and discover just what is driving this initial attempt
to integrate consumers to the online marketplace.
In Room #1, The Software People: You Know Them, You Love
Them, You Just Can Never Understand What They Are Saying
In Room #1 are the software people. You know the software
people. Everything about them is impeccable. Dashing
suits, tons of schmoozing, and every talk a "Power Talk".
Software people arrive in entourages, like prize fighters.
Strolling behind them are the disheveled, pre-requisite
programmer type (the guy with the complexion and physique of
a Calvin Klein heroin-type model) and the long hair, Mac
graphic artist person. (Hates tobacco companies and smokes
expensive cigars.)
The cool and the creative stroll into the room. The suits go
up front to talk. The techie looks bored, the Mac graphics
guy attempts to be creative. It is so hypnotic, lulling us
like a film.
The speaker demos the software, which is in its last alpha
version until it goes beta and then, maybe then, it is
ready. The audience are invited to become willing beta
testers and help the software become reality. All they have
to do is buy it first, before the product is completed.
Eventually the computer breaks down and we all chuckle,
knowing that they never work. The talk wanders into a
foolish attempt to define what happened.
Talk about willing suspension of disbelief? Only in
computers can an idea with no actual existence be sold to a
huge audience. If you do not believe me, look up Java and
Push Media. We can not advance without more hype.
The key speaker then walks to the podium and closes with the
computer-centric mantra: "Imagine yourself, five years from
now, and you are looking back on the time that you made a
change. You are looking back to this date, in this hotel room,
as the moment that your life
changed by choosing our software."
Software people always tell you that joining them is joining
history. Steve Jobs, Bill Gates, and the legion of
Microsoft millionaires make this dream an easy one to buy.
Even if most software companies are gone within a few years.
Vaporware (n., vap-or-ware): 1. Sell the non-existent.
2. Sell the hope that the non-existent software will help
you sometime in the future. 3. Maybe 5 years, maybe
tomorrow, who knows?
In Room #2, the Internet Mall: You Don't Need A Computer, A
Telephone, Or A Clue. We are creating the world's premier
international, online shopping center...soon. Welcome to
VaporSite!
Hope is sold differently in this room. People who like
computers buy the software dream. People who do not like
computers buy the Internet Mall. The speakers here are more
friendly, and look more normal. You do not feel like you
need a PhD to understand what they are saying.
Yet the rules are the same. Keep it hypnotic. Make it
technical enough that no one really understands what they
are talking about. In this crowd, just talking about Web
browsers and FTP will achieve that goal.
The dream of making millions is easy to sell because the Web
is so intangible. It is so hard to describe, so mysterious,
yet it has that aura of computers attached to it. These
people figure a Mall would be a great way to penetrate this
market without having to be a computer nerd.
What they are looking for is a way to join all of this with
a business that does not demand that they know how to work a
computer. This is the driving fear of many consumers today,
and one that the software people like to ignore.
VaporSites (n., vap-or-sites): 1. Big promise -- little
delivery 2. The next great bandwagon to jump on 3. Maybe
5 years, maybe tomorrow, who knows?
Maybe it is not even a Mall, but a Consumer Matchmaker
Service that is needed. One where the computer is barely
even noticeable.
In the software vision of Push Media, each individual will
create their own mall based on their own special interests.
Businesses will pipe information down to them that they have
requested. The problem with software people is that they
never bother to explain how those requests will be created.
They trust the multi-billion dollar companies to take care
of that.
The Internet Malls do a fantastic job of building that
customer base. Like software, they make most of their money
in the early years. But when maintenance costs start rising
and the consumer base does not flock to it as they did in
the first year, the profits plummet. This happened to IBM
and to Industry.net; software is very similar.
The hope both of these are selling is really the hope of the
Web. If I can get software that works for me and I do not
have to pay attention to it, great. If I do not ever have
to deal with a computer again, even better.
The Real Hope of the Web Is...
Removing the computer from limiting access. Making it so
easy to use that they never notice what is going on. If
your television loses its picture for a few seconds, you
lose your train of thought.
Online, our efforts are like television in the 1960s. The
picture does not get lost as often as in the 1950s, but it
is still a little boring. Because everyone is approaching
it the same old way.
Step away from the personal computer era of self
determination and software. Steer clear of the get rich
quick schemes with little or no effort. But there is a way
to work less and make more if you learn to manage your time.
See, it is not really about computers, it is all about time.
More free time.
If I Gave you A Choice Between A Million Dollars or a
Million Hours, Which Would You Choose?
The promise of a million dollars is not the driving force of
the consumers coming online. Getting more time to do what
they want and less of a computer learning curve is
essential. They would rather have a million hours to do
what they want than a million dollars.
The fact is, no one gets one million hours. You would have to
live well over one hundred to even just get a million hours
to live! Exaggerations and promises leave people feeling
empty.
That emptiness can be disastrous. Once you break with hope,
you have lost. Hope is hard to rekindle. Remember this in
your Web Business. Most people talk about getting away from
customers and the rigors of business by going virtual.
People are still people. Treat them right, and personalize
it, and they will return. Treat them like units, or pump
them full of your dream, and it will deflate.
The fact is, you have to create your own dream. Be inspired
by software developers and the Internet Malls. To create
something, you have to look at this great big emptiness and
say, "Maybe this is possible."
Just be careful when you sell others on what is possible.
After all, they are buying hope. And it is what they are
buying, not what you are selling, that makes all the
difference.
Peace,
Declan Dunn
Copyright © 1997 Declan Dunn. All rights reserved.
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